AI Insights · Timothy · July 2022
Top 5 Idler Games Performance in Europe Q2 2022
In Q2 2022, the top 5 idler games on a unified platform in Europe showed diverse trends in downloads, revenue, and active users. Discover the key performance metrics for each app.
In Q2 2022, the performance of the top 5 idler games on a unified platform in Europe exhibited varied trends across downloads, revenue, and active users, according to data from Sensor Tower. Here’s a closer look at how each game fared during this period.
My Mini Mart saw a substantial rise in weekly downloads, peaking at over 587K in late May before slightly declining to approximately 480K by the end of June. The game's weekly revenue showed a notable increase mid-quarter, reaching around $18K in the third week of June. Active users also surged, hitting a high of over 1.3M in the last week of June.
Stone Grass: Lawn Mower Game experienced fluctuating weekly downloads, peaking at nearly 390K in early June but dropping to around 155K by the end of the quarter. Revenue trends for this app varied, with a peak of about $5.5K in early April, followed by a gradual decline to roughly $941 by the end of June. Active users followed a similar pattern, decreasing from over 600K in late May to approximately 344K in the final week of June.
Office Fever showed consistent weekly downloads, fluctuating between 110K to 245K throughout the quarter. The game's weekly revenue decreased from around $6.4K at the end of March to approximately $2.3K by late June. Active users also saw a decline, dropping from over 538K in late March to around 342K by the end of June.
Idle Miner Tycoon: Money Games maintained stable weekly downloads, reaching a peak of 218K in late May. Revenue remained relatively steady, averaging around $75K to $91K per week. The game boasted a high number of active users, peaking at over 2.5M in late May and maintaining similar levels throughout the quarter.
Idle Lumber Empire - Wood Game experienced a significant increase in weekly downloads, peaking at nearly 236K in late May. Revenue trends were positive, with a peak of approximately $156K in early June. Active users fluctuated, reaching a high of around 447K in late May before slightly declining to about 288K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.